Tweeted By @hardmaru
Procedural Content Generation via Reinforcement Learning
— hardmaru (@hardmaru) January 28, 2020
“A new approach to procedural content generation in games, where level design is framed as a game (as a sequential task problem), and the content generator itself is learned.”https://t.co/Inj66Hn8pD pic.twitter.com/2B6P6tlh9d